LEGENDARY UPDATE
OLDEST GAMEPLAY
NEWEST GAMEPLAY
I've been learning Unity for 1 month. The game was initially for the UDC JAM
it was as shown in the first gameplay.
The path was rough and the traps were seen. It is not randomly generated so the sensory part will be set aside to memorize the map.
So he decided to create a random walk algorithm. A rather big challenge, since the traps have to be included in it, that they be distributed, that the path is narrow and that it is not easy to get lost, to give prominence to the traps.
Before there were 3 types of traps
Now there are 4 traps.
When the maze ends for the first time, the game is repeated, but now with the possibility of entering again without closing our eyes, so that we can see the path that took us so hard to pass. In the end the game was really difficult.
Oh I also put a duckling that looks like it got lost and got stuck with us.
In the interface part I added a menu that also works as a pause. In it a character who can also move
Added full translation to the game.
And one of the hardest things I had to do was redesign the entire control mapping, so I could make controls for mobile devices.
I find it a lot of fun and I really want to learn how to make a high score table. I want to add more story.
Files
Get The Hall Of Egress
The Hall Of Egress
My first game: Blind journey, new mechanics, explore beyond cave for sensory immersion.
Status | In development |
Author | Subarugatari |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Pixel Art, Retro, Short, Singleplayer, Unity |
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